Each level’s boss has a pattern of attack for you to learn and a weakness for you to exploit, in the form of one of the other weapon pickups. The most important portions of the game, the boss fights, can be breezed through. Never mind unbalanced weapons like the aforementioned Darkportal, that lets you rip through enemies like they’re nothing. This is one of the main issues with the game. If you’re fortunate enough to start this level with the Darkportal or the wind gust weapons, this fight becomes a nonissue. With no-powerups this fight will challenge your platforming and combat skills. For example, take the mini-boss in the water plant level. The new powers you collect are handy as you venture into the other levels. So is the core gameplay loop fight through level, fight mini-boss, continue further into level, fight boss, win and get new power. The health and power bar is practically identical. It carries a little bit of weight with it, but overall, it doesn’t take itself too seriously.Īnyone who has played Mega Man in the last 36 years will immediately recognize the Blue Bomber’s influences on Vengeful Guardian: Moonrider. At its heart, the story plays with themes around fighting for change and striking down evil. The monologues dive into Moonrider’s newfound purpose and give the bosses a little more flavor to make them standout. A lot of the plot takes a backseat to the action, but there are splashes of story in the form of short cutscenes between levels and monologuing bosses prior to boss fights. By the start of the game, Moonrider finds new meaning in life and turns against his creators and their oppressive ways on the human populace. Vengeful Guardian: Moonrider puts players in control of the titular Moonrider, a super soldier built to help preserve the totalitarian state. Regardless, the game is still fun, but these shortcomings keep it from being something truly great. There’s enough here to convince you that you’re in a room with a Sega Genesis, but the game does have its share of issues in the form of its short length and difficulty. Equipped with great looking graphics, a catchy soundtrack, and eight campaign levels, they’ve done a great job of capturing the late-80s vibe and delivering a game that’s fun to play. In the case of Joymasher’s latest blast from the past, Vengeful Guardian: Moonrider, the throwback developer plays on the 16-bit memories of Ninja Gaiden, Shinobi, and Mega Man. When a game promises players nostalgia, it’s hard to not latch onto it, in the hope of recapturing just a second of an old feeling.
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